A Study Protocol for Checking Efficacy of Leap Motion Device on Gross Hand Dexterity in Sub-Acute Stroke Patients
DOI:
https://doi.org/10.37506/ijfmt.v15i1.13490Keywords:
stroke, upper limb, dexterity, virtual reality, videogame-based training (VBT), leap Motion controller (LMC), box and block test, system usability scale.Abstract
Introduction: Stroke survivors have limited everyday living tasks, often because of dexterous issues.
Videogame-based training (VBT) with the appearance of virtual reality helps to improve the role of the
upper limbs. The leap Motion controller can track both hands and fingers’ fine movements. The studies
thus demonstrates the efficacy of the leap motion system on gross hand dexterity in patients with sub-acute
stroke.
Method: The research has been designed as an experimental study. The total of 40 participants will be taken
from AVBRH, sawangi Meghe for study as per inclusion and exclusion criteria. With intervention the span
of the study will be 6 months. Leap Motion-based, augmented reality training will be provided to patients
for half hour, every single day, Five days of the week a month. Pre and post, box and block test and System
usability scale will be taken. Those two will be the patient’s major outcome.
Discussion:-This study protocol aims to assess the efficacy of the leap motion controller on the rehabilitation
of gross hand dexterity in patients with stroke. The study’s expected outcome will concentrate on the
evaluation of the usability of VBT using the Leap Motion Controller (LMC) to train gross hand dexterity in
stroke patients’ early recovery process.
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