To Study the Intervention of Bell’s Palsy by Video Self Modelling through Kinect Azure : A Research Protocol
DOI:
https://doi.org/10.37506/ijfmt.v15i1.13668Keywords:
Bell’s palsy,physical therapy, Kinect.Abstract
Background: Bell’s palsy is the common acute mono-neuropathy, and is commonly associated with facial
paralysis or weakness of facial nerve. It is unilateral facial nerve paresis or paralysis. The cause of Bell’s
palsy is suspected to be herpes simplex virus infection of nerve.The nerve get swollen because of this
viral infection and is compressed in its canal as it passes through the temporal bone. Grading systems for
the assessment of movements and asymmetry of face in Facial palsy are divided into computer-based and
traditional grading systems. The program that uses Kinect Azure provides assessment method for evaluation
of asymmetry of face at rest and the rating of facial palsy during voluntary activity of various areas over
face. This study aims to investigate the intervention of facial palsy by video self modelling with the use of
Kinect Azure.
Methods: 20 participants will be selected. Each group will include 10 subjects. Group A will receive
conventional treatment, electrical muscle stimulator(EMS) ,and visual feedback.
Group B(Experimental group) will receive conventional treatment ,electrical muscle stimulator and video
self modelling. Each participant would be presented with their own videotape of video self-modeling, which
included the best attempts at their evenest acts (smiles).Following 2 weeks of tape viewing the actions will
be assessed. The outcome of the treatment will be assessed by Kinect Azure.
Discussion: Traditional methods for documentation of treatment effect have been through scales and
questionnaires which at times are little complex and also difficult for patients to interpret. Hence this
experimental and comparative study aims at focusing on the effective use of Kinect to document outcome
for bell’s palsy
Published
How to Cite
Issue
Section

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Re use and mixing of content policy- We follow Creative Commons Licence Policy. We follow CC BY. Please refer below for all details
https://creativecommons.org/licenses/
CC BY
This license lets others distribute, remix, adapt, and build upon our work, even commercially, as long as they credit us for the original creation.
- The journal allows readers to read, download, copy, distribute, print, search, or link to the full texts of its articles and allow readers to use them for any other lawful purpose.
- The journal allows the author(s) to hold the copyright without restrictions.
- The journal allows the author(s) to retain publishing rights without restrictions