The Effect of X Box 360 Kinect-Virtual Reality Intervention on Balance and Gait Training In Stroke Patient”: An Interventional Study

Authors

  • Nikita Girishbhai Shobhana1 , Shweta Rakholiya2

DOI:

https://doi.org/10.37506/ijphrd.v11i7.10138

Keywords:

Stroke- balance and gait activity -XBOX 360-Virtual reality.

Abstract

Background: Kinect- based Virtual Reality training that includes auditory and visual stimulation, feedback

information, repetitions of the same motion that performing rehabilitation exercises. Aim: To Evaluate the

effect of XBOX 360 Kinect-Virtual Reality training on balance and gait in patient with chronic stroke.

Methodology: Consent was taken from all 30 subjects for participating in the study. Baseline measurements

berg balance scale, 6 min walk test and gait parameters will be taken. Patients randomly have divided into 2

groups. Group A: conventional PT (n=15) 60 min and Group B: conventional PT with Virtual reality XBOX

360 Kinect (n=15) 60 min. After they will be assessed for post outcome measures. Conclusion: there is

conclude that virtual reality X box 360 with physical therapy is more effective then only physical therapy

for improve balance and gait in chronic stroke patients.

Author Biography

  • Nikita Girishbhai Shobhana1 , Shweta Rakholiya2

    1 MPT Neuromuscular Science, 2Assistance Professor, School of Physiotherapy, RK University, Rajkot

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Published

2020-07-30

How to Cite

The Effect of X Box 360 Kinect-Virtual Reality Intervention on Balance and Gait Training In Stroke Patient”: An Interventional Study. (2020). Indian Journal of Public Health Research & Development, 11(7), 532-537. https://doi.org/10.37506/ijphrd.v11i7.10138