The Effect of X Box 360 Kinect-Virtual Reality Intervention on Balance and Gait Training In Stroke Patient”: An Interventional Study
DOI:
https://doi.org/10.37506/ijphrd.v11i7.10138Keywords:
Stroke- balance and gait activity -XBOX 360-Virtual reality.Abstract
Background: Kinect- based Virtual Reality training that includes auditory and visual stimulation, feedback
information, repetitions of the same motion that performing rehabilitation exercises. Aim: To Evaluate the
effect of XBOX 360 Kinect-Virtual Reality training on balance and gait in patient with chronic stroke.
Methodology: Consent was taken from all 30 subjects for participating in the study. Baseline measurements
berg balance scale, 6 min walk test and gait parameters will be taken. Patients randomly have divided into 2
groups. Group A: conventional PT (n=15) 60 min and Group B: conventional PT with Virtual reality XBOX
360 Kinect (n=15) 60 min. After they will be assessed for post outcome measures. Conclusion: there is
conclude that virtual reality X box 360 with physical therapy is more effective then only physical therapy
for improve balance and gait in chronic stroke patients.